today's topline media2 trends: in my monetizing 2.0 series of comments kudos goes to marketingsherpa's latest article about how to get teens to pay for virtual content. Via recent deaths of web 2.0 players Daypop and Blogdex, let's hope brands find the Web 2.0 winners and monetize their utility quickly before further industry deaths start rolling the media into a popped-bubble mentality 2.0.
Web 2.0 has been taking harsh criticism for giving us all this creative capability -for free, making no one really pay for anything. But times are fast changing. Imagine a teen today buying a happy meal at McDonald's and opening it to find they have also purchased a "Go Card" giving them the capability to enter an online virtual world full of fun. A pass, if you will, to an online world via Charlie & the Chocolate Factory. Seems like offline promotions would be the best way to drive teens online and even keep them there. Once they are there, sites will have to provide a safe, parent-approved [walled?] environment. In no time, brands'll be there to gobble up the eyeballs acquired - and paying for it. This is hopefully the forthcoming model for many current non-monetized 2.0 sites perpetually labeled "beta" and "free".
Either way, online brand managers must be educated and given clearer understanding that Web 2.0, via ajax, has given the Internet so much next generation interactive capacity, that it's almost laughable to think of anything pre 2005 as "interactive" in comparison. Via mashups of all sorts (from gaming to banking) it's clear that as video and the Internet move ever-closer together that the future of media could possibly be as measureable as CTR. Could it be possbile one day soon a person watching the TV will wonder: "Am I watching TV right now, or am I on the Internet?" It's up to 2.0 properties to continue to build and market their utility. As well as their brand utility. Once that is communicated and noticed, no doubt the brands will be there taking notice too. And monetizing the demographics, 2.0 style.
- How To Get Teens To Pay for Virtual Content - in a case study see how one company gets teens to convince their parents to let them buy online content. For some, it's so addictive that they actually are *grounded* and banned from the site for two weeks. - MarketingSherpa
- Chris Anderson Interview - Following the July release of his new book, The Long Tail, Wired Magazine’s editor Chris Anderson took the time to talk with Dealbreaker about long tails, critics and double entendres. - Dealbreaker.com
- Google Music Launches - Google Labs has launched Google Music Trends, a section of Google Trends tracking music listened to by users of Google Talk in iTunes, Winamp, Windows Media Player or Yahoo Music Engine. It’s an opt-in system that tracks both individually and in aggregate. The listings and search results are all accompanied by opportunities to purchase music. Google Trends was launched in May, along with the other projects like the Google Notebook and Google Co-op. - TechCrunch
- Why Snakes On A Plane Will Be A Hit - The 26-year-old is the marketing genius behind "Snakes on a Plane." But unlike most Tinseltown pitchmen, Finkelstein doesn't have a multimillion-dollar marketing budget or spend his days poring over focus group reports. - FoxNews.com
- Yahoo Big Idea Chair Award - A CMO Council panel of judges, drawn from leading marketing organizations, media and online channels, will judge submissions on the basis of campaign innovation, market intrusion, customer interaction, brand distinction, media channel selection, and functional integration. (What about brand intrusion?) - CMO Council
- Media Giants Beware of Web 2.0 Bubble - the rush to become a hipster online could lead mainstream media players to repeat the mistakes made at the height of the last dot.com mania and overpay for Web 2.0 startups - Paul Monica @ CNN Money
- Customer Satisfaction With Portals Down - Where are customers going to go if the portals don't offer them utility? Something Web 2.0 instead? - AdAge
- Consumer Generated Content Disrupting Online Businesses - says a report by JupiterResearch...content created through the voice of the consumer is reinventing advertising. Power is shifting "away from Madison Avenue," says Neil Sequeira of venture capital firm General Catalysts Partners. - Laurie Sullivan @ TechWeb
- Marketers Hope to Generate Buzz By Seeking Out Marketers - Companies are increasingly partnering with hobby bloggers to harness the burgeoning influence of online buzz. Through the digital grapevine, companies reap the marketing rewards of free publicity, higher rankings on search engines and immediate access to conversations with consumers. - Kim Hart @ The Washington Post
- Xbox Outlines 'YouTube' For Games - Microsoft is to offer a consumer version of professional tools used to develop videogames for the Xbox 360. - BBC News
- Welcome to the Youniverse - The question is whether the so-called "long tail" and niche culture, where money doesn't just come in from the big hits but from the enormous population of little known and least popular items — anything from song titles to obscure brands — is as pervasive and transforming as claimed. - Leon Getler @ The Australian Age
- Harness the Power of Collaboration - Fifteen years since the invention of the worldwide web, the growth of web logs, wikis, chatrooms, peer-to-peer websites, and multiple-player gaming environments is paving the way for new web applications for business. - Miya Knights @ ComputerWeekly.com
- The Agency's Role in a UGC World - As brands struggle to leverage user-generated content, this iMedia contributor says they should be looking to their agencies. - Mark Naples @ imedia connection
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